package com.game.events {
	import flash.events.Event;
	public class GameEvent extends Event {
		public static const GET_TOWER_AT_POINT:String = "get_tower_at_point";
		public static const TOWER_DATA_SET:String = "tower_data_set";
		public static const TOWER_REMOVE:String = "tower_remove";
		public static const TOWER_UPGRADE:String = "tower_upgrade";
		public static const POINTS_UPDATED:String = "points_updated";
		public static const ROUNDS_UPDATED:String = "rounds_updated";
		public static const GONE_FREE_UPDATED:String = "gone_free_updated";
		public static const TOWER_CREATE:String = "tower_create";
		public static const SOUND_CREATE:String = "sound_create";
		public static const START_GAME:String="start_game";
		public static const EXIT_GAME:String="exit_game";
		public static const GAME_OVER:String="game_over";
		public function GameEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false) {
			super(type, bubbles, cancelable);
		}
	}
}